using System; using Server.Network; using Server.Items; namespace Server.Items { public class PaladinSword : BaseSword { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } } // ?? public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ConcussionBlow; } } // ?? public override int AosStrengthReq{ get{ return 95; } } public override int AosMinDamage{ get{ return 18; } } public override int AosMaxDamage{ get{ return 27; } } public override int AosSpeed{ get{ return 35; } } public override int OldStrengthReq{ get{ return 70; } } public override int OldMinDamage{ get{ return 18; } } public override int OldMaxDamage{ get{ return 27; } } public override int OldSpeed{ get{ return 35; } } public override int DefHitSound{ get{ return 0x237; } } // sound IDs in RunUO don't match IDs in InsideUO... public override int DefMissSound{ get{ return 0x23A; } } // ? [Constructable] public PaladinSword() : base( 0x26CE ) // paladin sword rehued. lame, I know =) { Name = "paladin sword"; Weight = 1.0; } public PaladinSword( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }