using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a ridable polarbear corpse" )] public class RidablePolarbear : BaseMount { [Constructable] public RidablePolarbear() : this( "a ridable polar bear" ) { } [Constructable] public RidablePolarbear ( string name ) : base( name, 60, 0x3f0f, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 213; BaseSoundID = 0xA3; SetStr( 116, 140 ); SetDex( 81, 105 ); SetInt( 26, 50 ); SetHits( 70, 84 ); SetMana( 0 ); SetDamage( 7, 12 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 25, 35 ); SetResistance( ResistanceType.Cold, 60, 80 ); SetResistance( ResistanceType.Poison, 15, 25 ); SetResistance( ResistanceType.Energy, 10, 15 ); SetSkill( SkillName.MagicResist, 45.1, 60.0 ); SetSkill( SkillName.Tactics, 60.1, 90.0 ); SetSkill( SkillName.Wrestling, 45.1, 70.0 ); Fame = 1500; Karma = 0; VirtualArmor = 18; Tamable = true; ControlSlots = 1; MinTameSkill = 35.1; } public override int Meat{ get{ return 2; } } public override int Hides{ get{ return 16; } } public override FoodType FavoriteFood{ get{ return FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat; } } public override PackInstinct PackInstinct{ get{ return PackInstinct.Bear; } } public RidablePolarbear( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }