using System; using Server; namespace Server.Items { public class SmallCarpet1Addon : BaseAddon { public override BaseAddonDeed Deed{ get{ return new SmallCarpet1Deed(); } } [Constructable] public SmallCarpet1Addon() { AddComponent( new AddonComponent( 0x0AC3 ), 1, 1, 0 ); for ( int y = 0; y < 3; ++y ) AddComponent( new AddonComponent( 0x0AF6 ), 1, 2 + y, 0 ); AddComponent( new AddonComponent( 0x0AC4 ), 1, 5, 0 ); for ( int x = 0; x < 4; ++x ) AddComponent( new AddonComponent( 0x0AF7 ), 2 + x, 1, 0 ); for ( int y = 0; y < 3; ++y ) AddComponent( new AddonComponent( 0x0ABD ), 2, 2 + y, 0 ); for ( int x = 0; x < 4; ++x ) AddComponent( new AddonComponent( 0x0AF9 ), 2 + x, 5, 0 ); for ( int x = 0; x < 3; ++x ) AddComponent( new AddonComponent( 0x0ABD ), 3 + x, 2, 0 ); for ( int x = 0; x < 2; ++x ) AddComponent( new AddonComponent( 0x0ABE ), 3 + x, 3, 0 ); for ( int x = 0; x < 3; ++x ) AddComponent( new AddonComponent( 0x0ABD ), 3 + x, 4, 0 ); AddComponent( new AddonComponent( 0x0ABD ), 5, 3, 0 ); AddComponent( new AddonComponent( 0x0AC5 ), 6, 1, 0 ); for ( int y = 0; y < 3; ++y ) AddComponent( new AddonComponent( 0x0AF8 ), 6, 2 + y, 0 ); AddComponent( new AddonComponent( 0x0AC2 ), 6, 5, 0 ); } public SmallCarpet1Addon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SmallCarpet1Deed : BaseAddonDeed { public override BaseAddon Addon{ get{ return new SmallCarpet1Addon(); } } [Constructable] public SmallCarpet1Deed() { Name = "Blue Small Carpet - Facing South"; } public SmallCarpet1Deed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }