using System; using Server.Items; namespace Server.Items { public class AncientSamuraiHelm : BaseArmor { public override int BasePhysicalResistance{ get{ return 20; } } public override int BaseFireResistance{ get{ return 20; } } public override int BaseColdResistance{ get{ return 20; } } public override int BasePoisonResistance{ get{ return 25; } } public override int BaseEnergyResistance{ get{ return 20; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } } [Constructable] public AncientSamuraiHelm() : base( 0x236C ) { Name = "Ancient Samurai Helm"; Weight = 5.0; LootType = LootType.Blessed; ArmorAttributes.SelfRepair = 10; Attributes.DefendChance = 20; Attributes.WeaponDamage = 25; Attributes.WeaponSpeed = 15; ArmorAttributes.MageArmor = 1; ArmorAttributes.LowerStatReq = 100; } public AncientSamuraiHelm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 1.0; } } }