using System; namespace Server.Items { /// /// Also known as the Haymaker, this attack dramatically increases the damage done by a weapon reaching its mark. /// public class CrushingBlow : WeaponAbility { public CrushingBlow() { } public override int BaseMana{ get{ return 25; } } public override double DamageScalar{ get{ return 1.5; } } public override void OnHit( Mobile attacker, Mobile defender, int damage ) { if ( !Validate( attacker ) || !CheckMana( attacker, true ) ) return; ClearCurrentAbility( attacker ); attacker.SendLocalizedMessage( 1060090 ); // You have delivered a crushing blow! defender.SendLocalizedMessage( 1060091 ); // You take extra damage from the crushing attack! defender.PlaySound( 0x1E1 ); defender.FixedParticles( 0, 1, 0, 9946, EffectLayer.Head ); Effects.SendMovingParticles( new Entity( Serial.Zero, new Point3D( defender.X, defender.Y, defender.Z + 50 ), defender.Map ), new Entity( Serial.Zero, new Point3D( defender.X, defender.Y, defender.Z + 20 ), defender.Map ), 0xFB4, 1, 0, false, false, 0, 3, 9501, 1, 0, EffectLayer.Head, 0x100 ); } } }