using System; using System.Collections; using Server.Targeting; using Server.Network; using Server.Mobiles; using Server.Gumps; namespace Server.Spells.Custom { public class RestorationSpell : ClericSpell { private static SpellInfo m_Info = new SpellInfo( "Restoration", "Reductio Aetas", SpellCircle.Eighth, 212, 9041 ); public override int RequiredTithing{ get{ return 40; } } public override double RequiredSkill{ get{ return 50.0; } } public RestorationSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( Mobile m ) { if ( !Caster.CanSee( m ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( m == Caster ) { Caster.SendLocalizedMessage( 501039 ); // Thou can not resurrect thyself. } else if ( !Caster.Alive ) { Caster.SendLocalizedMessage( 501040 ); // The resurrecter must be alive. } else if ( m.Alive ) { Caster.SendLocalizedMessage( 501041 ); // Target is not dead. } else if ( !Caster.InRange( m, 1 ) ) { Caster.SendLocalizedMessage( 501042 ); // Target is not close enough. } else if ( !m.Player ) { Caster.SendLocalizedMessage( 501043 ); // Target is not a being. } else if ( m.Map == null || !m.Map.CanFit( m.Location, 16, false, false ) ) { Caster.SendLocalizedMessage( 501042 ); // Target can not be resurrected at that location. m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there! } else if ( CheckBSequence( m, true ) ) { SpellHelper.Turn( Caster, m ); m.PlaySound( 0x214 ); m.FixedParticles( 0x376A, 1, 62, 0x480, 3, 3, EffectLayer.Waist ); m.FixedParticles( 0x3779, 1, 46, 9502, 5, 3, EffectLayer.Waist ); m.CloseGump( typeof( ResurrectGump ) ); m.CloseGump( typeof( RestoreGump ) ); m.SendGump( new RestoreGump( Caster ) ); } FinishSequence(); } private class InternalTarget : Target { private RestorationSpell m_Owner; public InternalTarget( RestorationSpell owner ) : base( 12, false, TargetFlags.Beneficial ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is Mobile ) { m_Owner.Target( (Mobile)o ); } } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } private class RestoreGump : Gump { private Mobile m_Healer; public RestoreGump( Mobile healer ) : base( 100, 0 ) { m_Healer = healer; AddPage( 0 ); AddBackground( 0, 0, 400, 350, 2600 ); AddHtmlLocalized( 0, 20, 400, 35, 1011022, false, false ); //