using System; using Server.Items; namespace Server.Mobiles { [CorpseName( " corpse of a A Fire Daemon" )] public class AFireDaemon : Daemon { [Constructable] public AFireDaemon() : base() { Name = "A Fire Daemon"; Hue = 1174; //Body = 9; //BaseSoundID = 357; SetStr( 198 ); SetDex( 111 ); SetInt( 187 ); SetHits( 1256 ); SetDamage( 39 ); SetDamageType( ResistanceType.Physical, 25 ); SetDamageType( ResistanceType.Cold, 25 ); SetDamageType( ResistanceType.Fire, 100 ); SetDamageType( ResistanceType.Energy, 25 ); SetDamageType( ResistanceType.Poison, 25 ); SetResistance( ResistanceType.Physical, 25 ); SetResistance( ResistanceType.Cold, 25 ); SetResistance( ResistanceType.Fire, 100 ); SetResistance( ResistanceType.Energy, 25 ); SetResistance( ResistanceType.Poison, 25 ); Tamable = true; ControlSlots = 1; MinTameSkill = 90; Fame = 0; Karma = -1500; VirtualArmor = 30; PackGold( 1000, 1000 ); } public override bool AutoDispel{ get{ return true; } } public AFireDaemon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }