// Created by Sarenbou using System; using Server; namespace Server.Items { public class AbyssGorget : LeatherGorget { public override int InitMinHits{ get{ return 1500;}} public override int InitMaxHits{ get{ return 1500;}} [Constructable] public AbyssGorget() { Hue = 1172; Name = "Abyss Gorget"; ColdBonus = 70; EnergyBonus = 70; PhysicalBonus = 70; PoisonBonus = 70; FireBonus = 70; ArmorAttributes.SelfRepair = 10; Attributes.BonusDex = 15; Attributes.BonusInt = 15; Attributes.BonusStr = 15; Attributes.CastRecovery = 10; Attributes.CastSpeed = 10; Attributes.LowerManaCost = 10; Attributes.LowerRegCost = 10; Attributes.SpellDamage = 15; Attributes.WeaponDamage = 10; Attributes.WeaponSpeed = 15; LootType = LootType.Blessed; } public AbyssGorget( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }