// Created by Teh Gamer using System; using Server; namespace Server.Items { public class AmursaChest : LeatherChest { public override int InitMinHits{ get{ return 255;}} public override int InitMaxHits{ get{ return 255;}} [Constructable] public AmursaChest() { Hue = 1157; Name = "Chest of Amursa"; ColdBonus = 10; EnergyBonus = 10; PhysicalBonus = 25; PoisonBonus = 10; FireBonus = 25; ArmorAttributes.SelfRepair = 3; Attributes.BonusDex = 10; Attributes.BonusInt = 10; Attributes.BonusStr = 30; Attributes.CastRecovery = 2; Attributes.CastSpeed = 2; Attributes.LowerManaCost = 10; Attributes.LowerRegCost = 10; Attributes.SpellDamage = 15; Attributes.WeaponDamage = 12; Attributes.WeaponSpeed = 15; LootType = LootType.Blessed; } public AmursaChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }