// Created by Teh Gamer //From Edge of Chaos using System; using Server; namespace Server.Items { public class AmursaGorget : LeatherGorget { public override int InitMinHits{ get{ return 255;}} public override int InitMaxHits{ get{ return 255;}} [Constructable] public AmursaGorget() { Hue = 1157; Name = "Gorget of Amursa"; ColdBonus = 10; EnergyBonus = 10; PhysicalBonus = 10; PoisonBonus = 10; FireBonus = 10; ArmorAttributes.SelfRepair = 3; Attributes.BonusDex = 10; Attributes.BonusInt = 10; Attributes.BonusStr = 18; Attributes.CastRecovery = 2; Attributes.CastSpeed = 2; Attributes.LowerManaCost = 0; Attributes.LowerRegCost = 0; Attributes.SpellDamage = 15; Attributes.WeaponDamage = 25; Attributes.WeaponSpeed = 0; LootType = LootType.Blessed; } public AmursaGorget( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }