using System; using Server; namespace Server.Items { public class AmursaShield : WoodenShield { public override int ArtifactRarity{ get{ return 117; } } public override int BaseFireResistance{ get{ return 25; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public AmursaShield() { Name = "Shield of Amursa"; Hue = 1157; ArmorAttributes.SelfRepair = 5; Attributes.SpellChanneling = 1; Attributes.DefendChance = 20; Attributes.AttackChance = 20; Attributes.BonusStr = 15; Attributes.BonusDex = 10; Attributes.BonusInt = 10; Attributes.CastSpeed = 2; Attributes.CastRecovery = 2; Attributes.Luck = 150; PhysicalBonus = 25; } public AmursaShield( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }