using System; using Server; namespace Server.Items { public class BaracoonsJesterHat : JesterHat { public override int LabelNumber{ get{ return 1061597; } } // Baracoons Jester Hat public override int ArtifactRarity{ get{ return 11; } } [Constructable] public BaracoonsJesterHat() { Hue = 1176; SkillBonuses.SetValues( 0, SkillName.Provocation, 20 ); SkillBonuses.SetValues( 0, SkillName.Peacemaking, 20 ); SkillBonuses.SetValues( 0, SkillName.Discordance, 20 ); SkillBonuses.SetValues( 0, SkillName.Musicianship, 20 ); Attributes.BonusInt = 10; } public BaracoonsJesterHat( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }