using System; using Server; namespace Server.Items { public class BowOfTheFireWyrms : Bow { public override int ArtifactRarity{ get{ return 5; } } public override int AosMinDamage{ get{ return 20; } } public override int AosMaxDamage{ get{ return 40; } } [Constructable] public BowOfTheFireWyrms() { Weight = 2; Name = "Bow Of The Fire Wyrms"; Hue = 1174; WeaponAttributes.DurabilityBonus = 25; WeaponAttributes.HitFireArea = 50; WeaponAttributes.HitMagicArrow = 50; WeaponAttributes.ResistFireBonus = 50; WeaponAttributes.UseBestSkill = 1; Attributes.AttackChance = 5; Attributes.Luck = 250; Attributes.NightSight = 1; Attributes.SpellChanneling = 1; LootType = LootType.Blessed; } public BowOfTheFireWyrms( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }