using System; using Server; namespace Server.Items { public class CrazyBracelet : GoldBracelet { public override int ArtifactRarity{ get{ return 23; } } [Constructable] public CrazyBracelet() { Name = "Crazy Bracelet"; Hue = 1161; Resistances.Cold = 105; Resistances.Energy = 105; Resistances.Fire = 105; Resistances.Physical = 105; Resistances.Poison = 105; Attributes.AttackChance = 75; Attributes.BonusStam = 5; Attributes.BonusStr = 25; Attributes.BonusDex = 25; Attributes.CastRecovery = 3; Attributes.CastSpeed = 3; Attributes.RegenHits = 15; Attributes.RegenMana = 15; Attributes.RegenStam = 20; Attributes.SpellDamage = 30; Attributes.WeaponSpeed = 30; } public CrazyBracelet(Serial serial) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }