using System; using Server; namespace Server.Items { public class CrazyHelm : BearMask { public override int ArtifactRarity{ get{ return 23; } } [Constructable] public CrazyHelm() { Name = "Crazy Helm"; Hue = 1161; ClothingAttributes.MageArmor = 1; ClothingAttributes.SelfRepair = 10; Attributes.AttackChance = 40; Attributes.BonusDex = 13; Attributes.BonusInt = 13; Attributes.BonusMana = 13; Attributes.BonusStr = 20; Attributes.CastRecovery = 2; Attributes.CastSpeed = 3; Attributes.DefendChance = 10; Attributes.LowerRegCost = 20; Attributes.Luck = 40; Attributes.ReflectPhysical = 10; Attributes.SpellDamage = 5; Attributes.WeaponSpeed = 5; } public CrazyHelm(Serial serial) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }