using System; using Server; namespace Server.Items { public class CrazyLegs : LeatherLegs { public override int ArtifactRarity{ get{ return 23; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public CrazyLegs() { Name = "Crazy Legs"; Hue = 1161; ArmorAttributes.MageArmor = 1; ArmorAttributes.SelfRepair = 10; Attributes.AttackChance = 50; Attributes.BonusDex = 5; Attributes.BonusHits = 5; Attributes.BonusInt = 5; Attributes.CastRecovery = 5; Attributes.CastSpeed = 4; Attributes.EnhancePotions = 20; Attributes.Luck = 30; Attributes.RegenHits = 50; Attributes.RegenStam = 10; Attributes.SpellDamage = 20; } public CrazyLegs(Serial serial) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }