using System; using Server; namespace Server.Items { public class DarkAuroa : WarFork { public override int LabelNumber{ get{ return 1061110; } } // DarkAuroa public override int ArtifactRarity{ get{ return 10; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public DarkAuroa () { Hue = 1157; WeaponAttributes.HitFireball = 100; Attributes.BonusDex = 5; Attributes.AttackChance = 15; Attributes.WeaponDamage = 50; Attributes.SpellChanneling = 1; Attributes.WeaponSpeed = 30; } public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy ) { phys = fire = cold = nrgy = 50; pois = 100; } public DarkAuroa ( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }