using System; using Server; namespace Server.Items { public class DeathGrip : GoldRing { public override int LabelNumber{ get{ return 1061102; } } // Death Grip public override int ArtifactRarity{ get{ return 11; } } [Constructable] public DeathGrip() { Hue = 1194; Attributes.BonusHits = 20; Attributes.AttackChance = 15; Attributes.WeaponDamage = 25; Attributes.SpellDamage = 25; } public DeathGrip( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Hue == 0x4F4 ) Hue = 1194; } } }