using System; using Server; //made by Dwarf namespace Server.Items { public class DwarvesGloves : PlateGloves { public override int ArtifactRarity{ get{ return 20; } } public override int BasePhysicalResistance{ get{ return 20; } } public override int BaseFireResistance{ get{ return 20; } } public override int BaseColdResistance{ get{ return 70; } } public override int BasePoisonResistance{ get{ return 20; } } public override int BaseEnergyResistance{ get{ return 20; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public DwarvesGloves() { Name = "Hands of Dwarves"; Hue = 0x4D5; Attributes.Luck = 400; Attributes.WeaponDamage = 20; Attributes.WeaponSpeed = 20; Attributes.AttackChance = 20; Attributes.DefendChance = 20; Attributes.BonusHits = 30; Attributes.RegenHits = 10; Attributes.BonusStr = 25; Attributes.BonusDex = 25; LootType = LootType.Blessed; } public DwarvesGloves( Serial Serial ) : base( Serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }