using System; using Server; namespace Server.Items { public class Elegance : CompositeBow { public override int LabelNumber{ get{ return 1061109; } } // Elegance public override int ArtifactRarity{ get{ return 11; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public Elegance() { Hue = 1165; WeaponAttributes.HitLeechMana = 35; WeaponAttributes.HitLightning = 35; Attributes.WeaponSpeed = 35; Attributes.WeaponDamage = 35; } public Elegance( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }