using System; using Server; namespace Server.Items { public class FishermansTendon : FloppyHat { public override int LabelNumber{ get{ return 1061597; } } // Fishermans Tendon public override int ArtifactRarity{ get{ return 11; } } [Constructable] public FishermansTendon() { Hue = 1148; Attributes.RegenStam = 10; Attributes.RegenMana = 15; Attributes.RegenHits = 15; Resistances.Poison = 15; Resistances.Physical = 15; } public FishermansTendon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }