///////////////////////////////////// //**Generated by Ryan**// ///////////////////////////////////// using System; using Server; namespace Server.Items { public class LegsoftheForsaken : PlateLegs { public override int ArtifactRarity{ get{ return 10; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public LegsoftheForsaken() { Name = "Legs of the Forsaken"; Hue = 1157; ArmorAttributes.MageArmor = 1; ArmorAttributes.SelfRepair = 50; Attributes.BonusDex = 15; Attributes.BonusHits = 15; Attributes.CastRecovery = 5; Attributes.CastSpeed = 5; Attributes.DefendChance = 25; Attributes.Luck = 500; Attributes.NightSight = 1; Attributes.ReflectPhysical = 35; Attributes.RegenHits = 20; Attributes.RegenMana = 20; Attributes.SpellDamage = 10; Attributes.WeaponDamage = 15; Attributes.WeaponSpeed = 5; } public LegsoftheForsaken(Serial serial) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }