///////////////////////////////////// //**Generated by Ryans Scripts**// ///////////////////////////////////// using System; using Server; namespace Server.Items { public class ForsakenRobe : Robe { public override int ArtifactRarity{ get{ return 10; } } public int InitMinHits{ get{ return 255; } } public int InitMaxHits{ get{ return 255; } } [Constructable] public ForsakenRobe() { Name = "Forsaken Robe"; Hue = 1175; Attributes.AttackChance = 15; Attributes.BonusDex = 10; Attributes.BonusHits = 30; Attributes.BonusInt = 10; Attributes.BonusMana = 50; Attributes.BonusStam = 40; Attributes.BonusStr = 20; Attributes.CastRecovery = 5; Attributes.CastSpeed = 5; Attributes.DefendChance = 35; Attributes.Luck = 1000; Attributes.NightSight = 1; Attributes.ReflectPhysical = 25; Attributes.RegenHits = 10; Attributes.RegenMana = 10; } public ForsakenRobe(Serial serial) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }