///////////////////////////////////// //**Generated by Ryans Scripts**// ///////////////////////////////////// using System; using Server; namespace Server.Items { public class GorgetoftheForsaken : PlateGorget { public override int ArtifactRarity{ get{ return 10; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public GorgetoftheForsaken() { Name = "Gorget of the Forsaken"; Hue = 1157; ArmorAttributes.MageArmor = 1; ArmorAttributes.SelfRepair = 50; Attributes.AttackChance = 25; Attributes.BonusHits = 20; Attributes.BonusStr = 40; Attributes.DefendChance = 25; Attributes.ReflectPhysical = 50; Attributes.RegenHits = 15; Attributes.RegenMana = 15; Attributes.RegenStam = 5; Attributes.SpellDamage = 10; Attributes.WeaponSpeed = 20; Attributes.NightSight = 1; } public GorgetoftheForsaken(Serial serial) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }