using System; using Server; using Server.Items; namespace Server.Items { public class HandsOfAPoorMan: BoneGloves { [Constructable] public HandsOfAPoorMan() { Weight = 8; Name = "The Hands Of A Poor Man"; Hue = 1112; Attributes.AttackChance = 11; Attributes.DefendChance = 8; Attributes.LowerManaCost = 11; Attributes.LowerRegCost = 8; Attributes.Luck = 100; Attributes.NightSight = 1; ArmorAttributes.DurabilityBonus = 49; ArmorAttributes.LowerStatReq = 60; ArmorAttributes.SelfRepair = 2; ColdBonus = 12; EnergyBonus = 9; FireBonus = 2; PhysicalBonus = 7; PoisonBonus = 10; } public HandsOfAPoorMan( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }