using System; using Server; namespace Server.Items { public class MephistisDagger : Dagger { public override int LabelNumber{ get{ return 1061088; } } // Mepshistis's Dagger public override int ArtifactRarity{ get{ return 11; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public MephistisDagger() { Hue = 1157; WeaponAttributes.HitPoisonArea = 100; WeaponAttributes.ResistPoisonBonus = 70; Attributes.AttackChance = 15; Attributes.WeaponSpeed = 50; } public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy ) { phys = fire = cold = nrgy = 0; pois = 100; } public MephistisDagger( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Hue == 0x44F ) Hue = 1272; } } }