using System; using Server; namespace Server.Items { public class MinersShovel : BoneGloves { public override int LabelNumber{ get{ return 1061095; } } // Miners Shovel public override int ArtifactRarity{ get{ return 11; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public MinersShovel() { Hue = 1102; Attributes.BonusHits = 5; Attributes.DefendChance = 5; PoisonBonus = 3; FireBonus = 3; PhysicalBonus = 3; ColdBonus = 3; EnergyBonus = 3; } public MinersShovel( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Hue == 0x55A ) Hue = 1102; } } }