using System; using Server; namespace Server.Items { public class NeirasSword : Scimitar { public override int LabelNumber{ get{ return 1061088; } } // Neira's Sword public override int ArtifactRarity{ get{ return 11; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public NeirasSword() { Hue = 1172; WeaponAttributes.HitLightning = 50; WeaponAttributes.HitFireball = 50; Attributes.AttackChance = 15; Attributes.WeaponDamage = 60; } public NeirasSword( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Hue == 0x44F ) Hue = 1172; } } }