using System; using Server; namespace Server.Items { public class RikkitorsRage : Halberd { public override int LabelNumber{ get{ return 1060860; } } // Rikkitors Rage public override int ArtifactRarity{ get{ return 11; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public RikkitorsRage() { Hue = 1196; Attributes.BonusStr = 10; WeaponAttributes.HitFireArea = 100; Attributes.WeaponSpeed = 25; Attributes.WeaponDamage = 75; WeaponAttributes.HitPhysicalArea = 100; } public RikkitorsRage( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Hue == 0x4B9 ) Hue = 1196; } } }