using System; using Server; namespace Server.Items { public class RingOfTheMagician : GoldRing { public override int LabelNumber{ get{ return 1061102; } } // Ring of the Magician public override int ArtifactRarity{ get{ return 11; } } [Constructable] public RingOfTheMagician() { Hue = 0x554; Attributes.BonusInt = 10; Attributes.CastRecovery = 10; Attributes.AttackChance = 15; Attributes.LowerManaCost = 10; Resistances.Fire = 20; } public RingOfTheMagician( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Hue == 0x554 ) Hue = 0x554; } } }