using System; using Server; namespace Server.Items { public class SashOfDeath : BodySash { public override int LabelNumber{ get{ return 1061597; } } // Sash Of Death public override int ArtifactRarity{ get{ return 11; } } [Constructable] public SashOfDeath() { Hue = 1157; Attributes.RegenHits = 20; Attributes.BonusHits = 50; } public SashOfDeath( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }