using System; using Server; namespace Server.Items { public class SashOfGreed : BodySash { public override int LabelNumber{ get{ return 1061597; } } // Sash Of Greed public override int ArtifactRarity{ get{ return 11; } } [Constructable] public SashOfGreed() { Hue = 1176; Attributes.Luck = 1000; } public SashOfGreed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }