using System; using Server; namespace Server.Items { public class SemidarsSucker : ShortSpear { public override int LabelNumber{ get{ return 1060024; } } // Semidars Sucker public override int ArtifactRarity{ get{ return 10; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public SemidarsSucker() { Hue = 1273; WeaponAttributes.HitLeechHits = 100; Attributes.WeaponSpeed = 40; Attributes.WeaponDamage = 60; Attributes.SpellChanneling = 1; } public SemidarsSucker( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }