using System; using Server; namespace Server.Items { public class Swift : Crossbow { public override int LabelNumber{ get{ return 1061109; } } // Swift public override int ArtifactRarity{ get{ return 11; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public Swift() { Hue = 1267; Slayer = SlayerName.Exorcism; Slayer = SlayerName.Repond; WeaponAttributes.HitLeechHits = 55; Attributes.WeaponSpeed = 55; Attributes.WeaponDamage = 50; WeaponAttributes.SelfRepair = 5; } public Swift( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }