using System; using Server; using Server.Items; namespace Server.Items { public class TheArmsOfAServant: BoneArms { [Constructable] public TheArmsOfAServant() { Weight = 8; Name = "The Arms Of A Servant"; Hue = 1112; Attributes.AttackChance = 16; Attributes.LowerManaCost = 16; Attributes.LowerRegCost = 20; Attributes.Luck = 62; ArmorAttributes.LowerStatReq = 58; ArmorAttributes.SelfRepair = 2; ColdBonus = 30; EnergyBonus = 30; FireBonus = 30; PhysicalBonus = 30; PoisonBonus = 30; } public TheArmsOfAServant( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }