using System; using Server; using Server.Items; namespace Server.Items { public class TheChestOfASlave: BoneChest { [Constructable] public TheChestOfASlave() { Weight = 12; Name = "The Chest Of A Slave"; Hue = 1112; Attributes.AttackChance = 12; Attributes.BonusDex = 10; Attributes.EnhancePotions = 17; Attributes.LowerManaCost = 32; Attributes.LowerRegCost = 37; Attributes.Luck = 90; ColdBonus = 16; EnergyBonus = 14; FireBonus = 13; PhysicalBonus = 18; PoisonBonus = 16; } public TheChestOfASlave( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }