using System; using Server; using Server.Items; namespace Server.Items { public class TheSkullOfAPeasant: BoneHelm { [Constructable] public TheSkullOfAPeasant() { Weight = 9; Name = "The Skull Of A Peasant"; Hue = 1112; Attributes.LowerManaCost = 12; Attributes.LowerRegCost = 12; Attributes.RegenMana = 14; ArmorAttributes.LowerStatReq = 70; ArmorAttributes.SelfRepair = 5; ColdBonus = 24; EnergyBonus = 22; FireBonus = 28; PhysicalBonus = 23; PoisonBonus = 24; } public TheSkullOfAPeasant( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }