using System; using Server; namespace Server.Items { public class TunicOfTheLegend : LeatherTunic { public override int InitMinHits{ get{ return 255;}} public override int InitMaxHits{ get{ return 255;}} [Constructable] public TunicOfTheLegend() { Hue = 1157; Name = "Tunic Of The Legend"; ColdBonus = 20; EnergyBonus = 14; PhysicalBonus = 18; PoisonBonus = 14; FireBonus = 20; ArmorAttributes.SelfRepair = 7; Attributes.BonusDex = 15; Attributes.BonusInt = 15; Attributes.BonusStr = 15; Attributes.CastRecovery = 2; Attributes.CastSpeed = 2; Attributes.LowerManaCost = 10; Attributes.LowerRegCost = 20; Attributes.SpellDamage = 16; Attributes.WeaponDamage = 10; Attributes.WeaponSpeed = 5; LootType = LootType.Blessed; } public TunicOfTheLegend( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }