using System; using Server; namespace Server.Items { public class WrathOfTheJackal : GnarledStaff { public override int LabelNumber{ get{ return 1061596; } } // Wrath Of The Jackal public override int ArtifactRarity{ get{ return 11; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public WrathOfTheJackal() { ItemID = 0x1406; Hue = 0x6D1; WeaponAttributes.HitFireball = 33; Attributes.WeaponDamage = 50; Attributes.WeaponSpeed = 50; WeaponAttributes.SelfRepair = 10; } public WrathOfTheJackal( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Hue == 0x604 ) Hue = 0x6D1; if ( ItemID == 0x1407 ) ItemID = 0x1406; } } }