//°º¤ø,¸¸,ø¤º°`°º¤ø,¸Created by Nordby°º¤ø,¸¸,ø¤º°`°º¤ø,¸// // /´¯/) // // ,/¯ / // // / / // // /´¯/' '/´¯¯·¸ // // /'/ / / /¨¨/¯\ // // ('( ´ ´ ¯&;/' ') // // \ ' / // // '\' \ _.·´ // // \ ( // // \ \ (FUCK OSI) // //°º¤ø,¸¸,ø¤º°`°º¤ø,¸Created by Nordby°º¤ø,¸¸,ø¤º°`°º¤ø,¸// //Feel Free To Edit Just Give Credit ^_^ The Candy Suit Ya I Know Lame :P using System; using Server; using Server.Items; namespace Server.Items { public class CandyBag : Bag { [Constructable] public CandyBag() : this( 1 ) { Movable = true; Hue = 1150; Name = "Candyman's Armor"; } [Constructable] public CandyBag( int amount ) { DropItem( new candyarms() ); DropItem( new candychest() ); DropItem( new candygloves() ); DropItem( new candygorget() ); DropItem( new candysandals() ); DropItem( new candyrobe() ); DropItem( new candylegs() ); DropItem( new candymask() ); DropItem( new candystick() ); } public CandyBag( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } //-----------------------------------------------------------------------------------------