//°º¤ø,¸¸,ø¤º°`°º¤ø,¸Created by Nordby°º¤ø,¸¸,ø¤º°`°º¤ø,¸// // /´¯/) // // ,/¯ / // // / / // // /´¯/' '/´¯¯·¸ // // /'/ / / /¨¨/¯\ // // ('( ´ ´ ¯&;/' ') // // \ ' / // // '\' \ _.·´ // // \ ( // // \ \ (FUCK OSI) // //°º¤ø,¸¸,ø¤º°`°º¤ø,¸Created by Nordby°º¤ø,¸¸,ø¤º°`°º¤ø,¸// //Feel Free To Edit Just Give Credit ^_^ The Candy Suit Ya I Know Lame :P using System; using Server; namespace Server.Items { public class candylegs : LeatherLegs { public override int ArtifactRarity{ get{ return 10; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public candylegs() { Name = "The Candy Legging's"; Hue = 1150; LootType = LootType.Blessed; FireBonus = 15; ColdBonus = 15; PoisonBonus = 29; PhysicalBonus = 10; EnergyBonus = 14; Attributes.LowerManaCost = 20; Attributes.RegenMana = 20; Attributes.AttackChance = 20; } public candylegs( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } //-----------------------------------------------------------------------------------------