//°º¤ø,¸¸,ø¤º°`°º¤ø,¸Created by Nordby°º¤ø,¸¸,ø¤º°`°º¤ø,¸// // /´¯/) // // ,/¯ / // // / / // // /´¯/' '/´¯¯·¸ // // /'/ / / /¨¨/¯\ // // ('( ´ ´ ¯&;/' ') // // \ ' / // // '\' \ _.·´ // // \ ( // // \ \ (FUCK OSI) // //°º¤ø,¸¸,ø¤º°`°º¤ø,¸Created by Nordby°º¤ø,¸¸,ø¤º°`°º¤ø,¸// //Feel Free To Edit Just Give Credit ^_^ The Candy Suit Ya I Know Lame :P using System; using Server; namespace Server.Items { public class candymask : BearMask { public override int ArtifactRarity{ get{ return 13; } } [Constructable] public candymask() { Name = "The Candy Mask"; Hue = 1150; Attributes.BonusStr = 25; Attributes.DefendChance = 15; Attributes.ReflectPhysical = 20; LootType = LootType.Blessed; Resistances.Energy = 15; Resistances.Physical = 20; } public candymask( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } //-----------------------------------------------------------------------------------------