//°º¤ø,¸¸,ø¤º°`°º¤ø,¸Created by Nordby°º¤ø,¸¸,ø¤º°`°º¤ø,¸// // /´¯/) // // ,/¯ / // // / / // // /´¯/' '/´¯¯·¸ // // /'/ / / /¨¨/¯\ // // ('( ´ ´ ¯&;/' ') // // \ ' / // // '\' \ _.·´ // // \ ( // // \ \ (FUCK OSI) // //°º¤ø,¸¸,ø¤º°`°º¤ø,¸Created by Nordby°º¤ø,¸¸,ø¤º°`°º¤ø,¸// //Feel Free To Edit Just Give Credit ^_^ The Candy Suit Ya I Know Lame :P using System; using Server; namespace Server.Items { public class candystick : Maul { public override int ArtifactRarity{ get{ return 10; } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public candystick() { Name = "The Candy Stick"; Hue = 1150; SkillBonuses.SetValues( 0, SkillName.Macing, 10.0 ); Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 50; LootType = LootType.Blessed; Attributes.SpellChanneling = 1; WeaponAttributes.HitLightning = 50; Attributes.CastSpeed = 5; } public candystick( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } //-----------------------------------------------------------------------------------------