using System; using Server; using Server.Network; using Server.Items; namespace Server.Items { public class AncientPaladinSword : BaseSword { public override int ArtifactRarity{ get{ return 69; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Dismount; } } //public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } } //public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } } public override int AosMinDamage{ get{ return 15; } } public override int AosMaxDamage{ get{ return 20; } } public override int AosSpeed{ get{ return 30; } } public override int OldMinDamage{ get{ return 10; } } public override int OldMaxDamage{ get{ return 20; } } public override int OldSpeed{ get{ return 30; } } public override int DefMaxRange{ get{return 3; } } public override int DefHitSound{ get{ return 0x237; } } public override int DefMissSound{ get{ return 0x23A; } } [Constructable] public AncientPaladinSword() : base( 0x26CF ) { Name = "Ancient Paladin Sword"; Weight = 1.0; Hue = 1154; DurabilityLevel = WeaponDurabilityLevel.Indestructible; Quality = WeaponQuality.Exceptional; //Resource = CraftResource.Valorite; Attributes.AttackChance = 75; Attributes.Luck = 75; Attributes.RegenMana = 10; Attributes.RegenHits = 10; Attributes.RegenStam = 10; Attributes.BonusDex = 20; Attributes.BonusStr = 20; Attributes.BonusInt = 20; Attributes.SpellChanneling = 1; Attributes.WeaponDamage = 100; //AosWeaponAttribute WeaponAttributes.HitLeechMana = 50; WeaponAttributes.HitLeechHits = 50; WeaponAttributes.HitLeechStam = 50; WeaponAttributes.HitHarm = 75; WeaponAttributes.HitLowerAttack = 90; WeaponAttributes.HitLowerDefend = 90; LootType = LootType.Blessed; } //public override void GetDamageTypes( out int phys, out int fire, out int cold, out int pois, out int nrgy ) //{ // phys = 25; // nrgy = 25; // pois = 25; // fire = 25; // cold = 25; //} public AncientPaladinSword( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }