using System; using Server; namespace Server.Items { public class AncientWarMace : WarMace { public override int ArtifactRarity{ get{ return 16; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public AncientWarMace() { Hue = 0x4F2; Name = "Ancient War Mace"; WeaponAttributes.HitLeechMana = 45; Attributes.BonusDex = -5; Attributes.BonusStr = 25; Attributes.DefendChance = 25; Attributes.WeaponSpeed = -10; Attributes.WeaponDamage = 85; Attributes.RegenHits = 2; } //public override void GetDamageTypes( out int phys, out int fire, out int cold, out int pois, out int nrgy ) //{ // phys = fire = pois = 0; // nrgy = 50; // cold = 50; //} public AncientWarMace( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }