using System; using Server.Network; using Server.Items; namespace Server.Items { public class Avenger : RepeatingCrossbow { public override int ArtifactRarity{ get{ return 13; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public Avenger() { Name = "Avenger"; Hue = 0x4F8; WeaponAttributes.HitHarm = 100; WeaponAttributes.HitLeechStam = 100; Attributes.WeaponSpeed = 45; Attributes.BonusDex = 5; Attributes.AttackChance = 15; Attributes.WeaponDamage = 50; } //public override void GetDamageTypes( out int phys, out int fire, out int cold, out int pois, out int nrgy ) //{ //phys = cold = nrgy = 0; //fire = 20; //pois = 80; //} public Avenger( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }