using System; using Server.Network; using Server.Items; namespace Server.Items { public class Baalfang : Kryss { public override int ArtifactRarity{ get{ return 10; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public Baalfang() { Name = "The Fang of Baal"; Hue = 1154; WeaponAttributes.HitFireArea = 25; WeaponAttributes.HitFireball = 25; WeaponAttributes.HitLeechHits = 15; WeaponAttributes.UseBestSkill = 1; Attributes.WeaponSpeed = 10; Attributes.SpellChanneling = 1; Attributes.AttackChance = 75; //Attributes.DefendChance = 75; } public Baalfang( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }