using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x13B0, 0x13AF )] public class BarbarianWarAxe : BaseAxe { public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.BleedAttack; } } public override int AosStrengthReq{ get{ return 35; } } public override int AosMinDamage{ get{ return 30; } } public override int AosMaxDamage{ get{ return 30; } } public override int AosSpeed{ get{ return 50; } } public override int DefMaxRange{ get{return 5; } } public override int OldStrengthReq{ get{ return 35; } } public override int OldMinDamage{ get{ return 9; } } public override int OldMaxDamage{ get{ return 27; } } public override int OldSpeed{ get{ return 40; } } public override int DefHitSound{ get{ return 0x233; } } public override int DefMissSound{ get{ return 0x239; } } public override SkillName DefSkill{ get{ return SkillName.Macing; } } public override WeaponType DefType{ get{ return WeaponType.Bashing; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash1H; } } [Constructable] public BarbarianWarAxe() : base( 0x13B0 ) { Hue = 1288; Weight = 8.0; Layer = Layer.OneHanded; Name = "Barbarian War Axe of Might"; Quality = WeaponQuality.Exceptional; Attributes.BonusStr = 10; Attributes.WeaponDamage = 35; Attributes.SpellChanneling = 1; Attributes.RegenHits = 10; Attributes.DefendChance = 50; Attributes.RegenMana = 10; Attributes.RegenStam = 10; StrRequirement = 110; Attributes.AttackChance = 50; WeaponAttributes.HitLeechHits = 75; LootType = LootType.Blessed; } //public override void GetDamageTypes( out int phys, out int fire, out int cold, out int pois, out int nrgy ) //{ // phys = 50; // nrgy = 50; // pois = 50; // fire = 50; // cold = 50; //} public BarbarianWarAxe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }