using System; using Server; namespace Server.Items { public class BladesOfTemperament : DoubleBladedStaff { public override int ArtifactRarity{ get{ return 19; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public BladesOfTemperament() { Name = "Blades Of Temperament"; Hue = 0x508; Attributes.CastSpeed = 1; Attributes.CastRecovery = 2; Attributes.SpellChanneling = 1; Attributes.LowerManaCost = 30; WeaponAttributes.HitLeechMana = 50; Attributes.WeaponSpeed = 25; } // public override void GetDamageTypes( out int phys, out int fire, out int cold, out int pois, out int nrgy ) //{ //phys = nrgy = 0; //fire = 50; //cold = 50; //pois = 0; //} public BladesOfTemperament( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }