using System; using Server.Network; using Server.Items; namespace Server.Items { public class DevilsBane : HeavyCrossbow { public override int ArtifactRarity{ get{ return 17; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Dismount; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.DoubleStrike; } } [Constructable] public DevilsBane() { Name = "Devil's Bane"; Hue = 0x48c; Slayer = SlayerName.Exorcism; Attributes.WeaponDamage = 65; Attributes.AttackChance = 15; Attributes.Luck = 150; } //public override void GetDamageTypes( out int phys, out int fire, out int cold, out int pois, out int nrgy ) //{ // phys = cold = nrgy = 0; // fire = 20; // pois = 80; //} public DevilsBane( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }